About Us
Name | Damage Dealt | Damage Taken | Passive/Other |
---|---|---|---|
![]() | 105% | 100% | Tenacity increased by 20%. |
![]() | 100% | 100% | |
![]() | 105% | 90% | Energy regeneration increased by 20%. Tenacity increased by 20% |
![]() | 105% | 95% | Going Rogue: Scoundrel duration reduced to 10 seconds. |
![]() | 95% | 105% | Healing done reduced by 20%. |
![]() | 100% | 105% | |
![]() | 100% | 100% | |
![]() | 105% | 100% | |
![]() | 95% | 105% | Shielding done reduced by 10%. |
![]() | 100% | 100% | |
![]() | 105% | 100% | Total attack speed increased by 2.5%. W Cooldown : Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds. R Cooldown: Cooldown increased to 110 / 90 / 70 seconds. |
![]() | 100% | 100% | E ability has increased cooldown |
![]() | 100% | 95% | Ability haste increased by 20. Total attack speed increased by 2.5%. Azir will start the game with one point already ranked in Arise!, allowing him to allocate the other two to his other abilities. Attack Speed Scaling: +0.025%, Ability Haste: +20% |
![]() | 115% | 85% | Healing done increased by 20%. Traveler's Call: Chime spawn rate changed to every 30 seconds instead of 50 seconds (initial spawn unchanged). |
![]() | 105% | 100% | Death in Lavender: She gains 2 stacks from nearby siege minion deaths. Endless Banquet: Enhanced Void Corals spawn from nearby turrets being destroyed. |
![]() | 100% | 100% | |
![]() | 95% | 110% | Ability haste reduced by 10. |
![]() | 100% | 100% | |
![]() | 105% | 100% | Healing done increased by 20%. |
![]() | 100% | 105% | |
![]() | 105% | 95% | Shielding done increased by 10%. Healing done increased by 20%. Ability haste increased by 10. |
![]() | 100% | 100% | |
![]() | 100% | 110% | |
![]() | 100% | 90% | Hextech Munitions: First package spawn time reduced to 5:00. Package cooldown reduced to 150 seconds. |
![]() | 105% | 100% | |
![]() | 102% | 98% | |
![]() | 90% | 105% | Healing done decresed by 10% |
![]() | 105% | 95% | |
![]() | 110% | 100% | Tenacity increased by 20%. |
![]() | 105% | 90% | Tenacity increased by 20%. |
![]() | 110% | 90% | Tenacity increased by 20%. |
![]() | 100% | 100% | |
![]() | 95% | 105% | |
![]() | 100% | 95% | |
![]() | 105% | 95% | Tenacity increased by 20%. |
![]() | 90% | 105% | |
![]() | 105% | 100% | Parrrley: New Effect: Passively gains 1 Silver Serpent Silver Serpent per second. |
![]() | 100% | 95% | Courage: Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60. |
![]() | 105% | 95% | Total attack speed increased by 2.5%. |
![]() | 100% | 95% | |
![]() | 100% | 100% | |
![]() | 100% | 100% | |
![]() | 105% | 90% | Healing done increased by 20%. Ability haste increased by 10. |
![]() | 90% | 110% | |
![]() | 100% | 100% | |
![]() | 95% | 105% | Healing done decreased by 20%. |
![]() | 100% | 100% | Ability hasted increased by 20. |
![]() | 95% | 100% | Shielding done reduced by 20%. |
![]() | 95% | 105% | Healing done reduced by 10%. Shielding done reduced by 5%. |
![]() | 100% | 100% | |
![]() | 105% | 97% | |
![]() | 105% | 100% | |
![]() | 90% | 105% | |
![]() | 90% | 105% | |
![]() | 105% | 100% | |
![]() | 100% | 95% | Total attack speed increased by 2.5% |
![]() | 110% | 90% | Total attack speed increased by 2.5% |
![]() | 98% | 100% | |
![]() | 90% | 105% | Death Defied duration changed to 5 seconds. |
![]() | 100% | 95% | |
![]() | 100% | 100% | Tenacity increased by 20%. Ability haste increased by 10. |
![]() | 95% | 110% | |
![]() | 100% | 100% | Healing done reduced by 20%. Tenacity increased by 20%. The Darkin Scythe transformation no longer restores full health and mana. |
![]() | 105% | 100% | Energy regeneration increased by 20%. |
![]() | 110% | 90% | Healing done increased by 20%. Tenacity increased by 20%. |
![]() | 110% | 90% | Total attack speed increased by 2.5%. |
![]() | 105% | 100% | |
![]() | 88% | 110% | |
![]() | 110% | 90% | Ability haste increased by 20. Tenacity increased by 20%. |
![]() | 105% | 95% | Shielding done increased by 20%. Healing done increased by 20%. Energy regeneration increased by 20%. |
![]() | 95% | 105% | |
![]() | 95% | 105% | E ability has increased cooldown |
![]() | 95% | 105% | |
![]() | 105% | 95% | Tenacity increased by 20%. Ability haste increased by 10. |
![]() | 100% | 100% | |
![]() | 85% | 110% | Shielding done reduced by 20%. |
![]() | 100% | 100% | |
![]() | 90% | 110% | Call of the Void deals 80% damage to minions (60% total). Void Swarm deals 80% damage to minions (60% total). Nether Grasp Null Zone deals 80% damage to minions (60% total). |
![]() | 80% | 110% | Healing done reduced by 20%. |
![]() | 100% | 97% | |
![]() | 100% | 100% | Shielding done reduced by 10%. Healing done reduced by 5%. |
![]() | 90% | 110% | |
![]() | 95% | 105% | |
![]() | 95% | 110% | |
![]() | 110% | 100% | Ability haste increased by 10. |
![]() | 95% | 105% | Healing done reduced by 5%. |
![]() | 90% | 105% | Siphoning Strike: Per-kill stacks increased to 6. Per-large-kill stacks increased to 24. |
![]() | 95% | 110% | |
![]() | 100% | 100% | |
![]() | 110% | 100% | |
![]() | 97% | 100% | |
![]() | 110% | 90% | Healing done increased by 20%. |
![]() | 110% | 90% | Shielding done increased by 20%. Healing done increased by 10%. Tenacity increased by 20%. |
![]() | 105% | 100% | |
![]() | 100% | 100% | |
![]() | 90% | 105% | Living Forge: New Effect: Forging an item puts Living Forge on a 120-second cooldown. |
![]() | 100% | 100% | |
![]() | 100% | 100% | |
![]() | 110% | 95% | Tenacity increased by 20%. |
![]() | 115% | 90% | Tenacity increased by 20%. Terrashape: Howling Abyss grants the River Element. |
![]() | 110% | 90% | Tenacity increased by 20%. Total attack speed increased by 2.5%. |
![]() | 100% | 95% | |
![]() | 100% | 100% | |
![]() | 105% | 90% | |
![]() | 95% | 100% | Shielding done reduced by 10%. Healing done reduced by 10%. |
![]() | 95% | 105% | Shielding done reduced by 20%. |
![]() | 100% | 100% | Healing done increased by 20%. |
![]() | 105% | 92% | Tenacity increased by 20%. |
![]() | 105% | 92% | |
![]() | 100% | 100% | |
![]() | 105% | 95% | |
![]() | 98% | 105% | |
![]() | 100% | 100% | |
![]() | 97% | 100% | |
![]() | 90% | 120% | Shielding done reduced by 20%. Healing done reduced by 20%. Ability haste reduced by 20. |
![]() | 90% | 110% | Shielding done reduced by 10%. Healing done reduced by 10%. Ability haste reduced by 20. |
![]() | 105% | 100% | Jack in the Box limited to 6 Boxes active. |
![]() | 95% | 105% | |
![]() | 100% | 95% | Fury of the Dragonborn: Alternate Innate: Shyvana gains 1 bonus armor, 1 bonus magic resistance, and 0.05 bonus Fury regeneration whenever a siege or a canon minion dies within 1400 units range of her, or when she is healed by a health relic's area of effect on the enemy's side of the map. The minions' death does not grant increase if she is dead (but in range). |
![]() | 90% | 108% | Bonus Movement Speed: 25% ⇒ 20%; Passive Cooldown: 8 ⇒ 10 seconds |
![]() | 90% | 110% | Shielding done reduced by 20%. Tenacity reduced by 20%. Ability haste reduced by 20. Glory in Death life steal reduced to 50%. |
![]() | 90% | 105% | Q cooldown increased |
![]() | 100% | 105% | Crystal Spires: Number of Crystal Spires spawned on the battlefield changed to five: One in each brush (with the central one being neutral) One in each team's base (below each inhibitor) |
![]() | 100% | 105% | Ability haste reduced by 10. |
![]() | 100% | 110% | Shielding done reduced by 15%. Healing done reduced by 15%. Ability haste reduced by 20. |
![]() | 100% | 97% | |
![]() | 90% | 115% | Healing done decreased by 20%. |
![]() | 105% | 100% | |
![]() | 105% | 100% | Ability haste increased by 15. |
![]() | 100% | 105% | |
![]() | 100% | 100% | |
![]() | 105% | 95% | Tenacity increased by 20%. |
![]() | 100% | 110% | |
![]() | 90% | 110% | Ability haste reduced by 20. Noxious Trap Deals 66% damage to minions (50% total). |
![]() | 100% | 105% | Damnation: Each collected soul counts as 2 from 1. |
![]() | 105% | 95% | |
![]() | 100% | 105% | |
![]() | 110% | 90% | Healing done increased by 20%. |
![]() | 100% | 100% | |
![]() | 100% | 95% | |
![]() | 100% | 100% | Tenacity increased by 20%. Healing and shielding deacreased by 10%. |
![]() | 100% | 105% | |
![]() | 98% | 105% | |
![]() | 105% | 95% | |
![]() | 90% | 110% | Champion takedowns grant 3 stacks instead of 5. |
![]() | 95% | 105% | |
![]() | 95% | 100% | |
![]() | 105% | 95% | |
![]() | 105% | 100% | |
![]() | 95% | 105% | |
![]() | 95% | 105% | Healing done reduced by 10%. |
![]() | 100% | 100% | |
![]() | 105% | 95% | Healing done increased by 5%. |
![]() | 100% | 100% | |
![]() | 105% | 100% | Total Attack Speed: +3% |
![]() | 93% | 105% | |
![]() | 95% | 100% | |
![]() | 100% | 100% | Total Attack Speed: +2.5% |
![]() | 105% | 97% | Total Attack Speed: +2.5% |
![]() | 100% | 100% | Shepherd of Souls: Deaths required for a grave changed to 5 at all levels. |
![]() | 105% | 100% | Healing done increased by 10%. |
![]() | 100% | 96% | Healing done increased by 10%. |
![]() | 105% | 95% | Energy regeneration increased by 20%. Tenacity increased by 20%. |
![]() | 110% | 100% | Burst Fire Zeri will start the game with one point already ranked in Burst Fire!, allowing her to allocate the other two to her other abilities. |
![]() | 87% | 120% | Ability haste reduced by 20. Short Fuse Damage to Structures reduced to 150%. Satchel Charge Tower execute threshold reduced. |
![]() | 105% | 95% | Ability haste increased by 10. |
![]() | 110% | 95% | |
![]() | 90% | 105% | Ability haste reduced by 10. |