ARAM Nerfs & Buffs

Balance changes for every champion on the Howling Abyss.

ARAM · 172 champions

Patch 26.12

What Is ARAM?

ARAM — All Random All Mid — is a League of Legends game mode played on the single-lane Howling Abyss map. Players are assigned a random champion from a shared pool and fight in a continuous team battle until one team destroys the enemy Nexus. Because the map offers no way to return to base and no side lanes to rotate through, champion kits that excel in a normal 5v5 match can become wildly overpowered or nearly useless in the compressed environment of the Abyss.

To keep the mode fun and competitive, Riot Games applies a dedicated set of ARAM balance adjustments — separate from the standard Summoner's Rift patch — that tune each champion's performance specifically for the Howling Abyss.

What Are ARAM Nerfs and Buffs?

Riot balances ARAM by modifying per-champion statistics rather than changing abilities outright. The key values are:

  • Damage Dealt — A multiplier applied to all damage the champion deals. Below 100% is a nerf; above 100% is a buff. A champion at 85% damage dealt hits 15% less hard than on Summoner's Rift.
  • Damage Taken — A multiplier applied to all incoming damage. Below 100% means the champion is tankier in ARAM; above 100% means they are more fragile. Ranged carries often receive increased damage taken to offset their long-range advantage in a single-lane fight.
  • Healing and Shielding — Some champions have their self-healing or ally shielding increased or decreased to prevent dominant sustain strategies.
  • Ability Haste, Tenacity, and Other — Certain champions receive flat stat bonuses or penalties unique to the ARAM environment.

How to Read the Data

Each champion card shows the active adjustments for the current patch. A green value indicates the champion is buffed in that category; a red value indicates a nerf. Champions with no adjustments perform identically in ARAM as they do on Summoner's Rift. You can search by champion name, filter by buff or nerf status, and sort by any stat.

ARAM: Mayhem

ARAM: Mayhem is a variant of ARAM that layers an augment system on top of the Howling Abyss experience. Players choose from randomized augments each round — global ability power, on-death explosions, movement speed modifiers, and more. The mode has its own separate set of per-champion balance adjustments.

URF (Ultra Rapid Fire)

URF is a recurring mode in which all champions have mana and energy costs reduced to zero and ability cooldowns cut by 80%. Riot applies aggressive damage and durability adjustments to prevent any single kit from dominating — those values are tracked on the URF tab of this site.

How Often Is This Updated?

League of Legends releases a new patch roughly every two weeks. ARAM balance data is updated each patch to reflect the latest official adjustments from the Riot Games patch notes.

Aatrox

Aatrox

Win Rate55.2%
Dmg Dealt+5%
Dmg Taken0%
Ahri

Ahri

Win Rate53.6%
Dmg Dealt0%
Dmg Taken0%

Healing done reduced by 10%

Akali

Akali

Win Rate42.5%
Dmg Dealt0%
Dmg Taken-5%

Energy regeneration increased by 20%. Tenacity increased by 20%

PAP ratio 55%65% AP
QAP ratio 60%70% AP
RFirst dash AP ratio 30%40%; Second dash AP ratio 30%40%; Cooldown 120-60s90-60s
Akshan

Akshan

Win Rate48.5%
Dmg Dealt+5%
Dmg Taken-5%
WScoundrel duration 60s10s
Alistar

Alistar

Win Rate53.3%
Dmg Dealt-5%
Dmg Taken+5%

Healing done reduced by 20%

Ambessa

Ambessa

Win Rate52.7%
Dmg Dealt0%
Dmg Taken+5%
Amumu

Amumu

Win Rate49.9%
Dmg Dealt0%
Dmg Taken0%
Anivia

Anivia

Win Rate49.2%
Dmg Dealt+5%
Dmg Taken0%
Annie

Annie

Win Rate51.9%
Dmg Dealt-5%
Dmg Taken+5%

Shielding done reduced by 10%

Aphelios

Aphelios

Win Rate52.0%
Dmg Dealt0%
Dmg Taken0%
Ashe

Ashe

Win Rate52.5%
Dmg Dealt+5%
Dmg Taken0%
WCooldown 18-4s18-14s
Aurelion Sol

Aurelion Sol

Win Rate50.1%
Dmg Dealt0%
Dmg Taken0%
ECooldown 12s14s
Aurora

Aurora

Win Rate53.3%
Dmg Dealt0%
Dmg Taken0%

Ability haste increased by 10

Azir

Azir

Win Rate49.2%
Dmg Dealt0%
Dmg Taken-5%

Total attack speed increased by 2.5%. Ability haste increased by 20

WAzir will start the game with one point already ranked in Arise!, allowing him to allocate the other two to his other abilities
Bard

Bard

Win Rate48.3%
Dmg Dealt+15%
Dmg Taken-15%

Healing done increased by 20%

PChime spawn rate every 50s30s (initial spawn unchanged)
WRecharge timer 18s10s
Bel'Veth

Bel'Veth

Win Rate56.8%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 20%

PBel'Veth gains 12 stacks from nearby siege minion deaths
REnhanced Void Corals spawn from nearby turrets being destroyed; Void Coral duration 15s40s
Blitzcrank

Blitzcrank

Win Rate50.4%
Dmg Dealt0%
Dmg Taken0%
Brand

Brand

Win Rate53.2%
Dmg Dealt-5%
Dmg Taken+10%

Ability haste reduced by 10

Braum

Braum

Win Rate51.0%
Dmg Dealt0%
Dmg Taken0%
Briar

Briar

Win Rate53.1%
Dmg Dealt+5%
Dmg Taken0%

Healing done increased by 10%

EDamage reduction 35%55%
Caitlyn

Caitlyn

Win Rate54.1%
Dmg Dealt0%
Dmg Taken0%
QAD ratio 125-205%125-185% AD
Camille

Camille

Win Rate52.3%
Dmg Dealt+5%
Dmg Taken-5%

Healing done increased by 20%. Shielding done increased by 10%. Ability haste increased by 10

Cassiopeia

Cassiopeia

Win Rate44.9%
Dmg Dealt0%
Dmg Taken0%
Cho'Gath

Cho'Gath

Win Rate52.8%
Dmg Dealt0%
Dmg Taken+10%
Corki

Corki

Win Rate50.3%
Dmg Dealt0%
Dmg Taken-10%

Ability haste reduced by 20

Darius

Darius

Win Rate53.3%
Dmg Dealt+5%
Dmg Taken0%
Diana

Diana

Win Rate50.6%
Dmg Dealt0%
Dmg Taken0%
Dr. Mundo

Dr. Mundo

Win Rate55.0%
Dmg Dealt-10%
Dmg Taken+5%

Healing done reduced by 10%

Draven

Draven

Win Rate51.8%
Dmg Dealt+5%
Dmg Taken-5%
PBase gold per kill 2540; Stacks lost on death 50%30%
Ekko

Ekko

Win Rate53.3%
Dmg Dealt+10%
Dmg Taken0%

Tenacity increased by 20%

Elise

Elise

Win Rate48.6%
Dmg Dealt+5%
Dmg Taken-10%

Tenacity increased by 10%

Evelynn

Evelynn

Win Rate49.9%
Dmg Dealt+10%
Dmg Taken-10%

Tenacity increased by 20%

RCooldown 120-80s100-60s
Ezreal

Ezreal

Win Rate54.7%
Dmg Dealt0%
Dmg Taken0%
Fiddlesticks

Fiddlesticks

Win Rate52.2%
Dmg Dealt-5%
Dmg Taken+5%
Fiora

Fiora

Win Rate52.5%
Dmg Dealt0%
Dmg Taken-5%
Fizz

Fizz

Win Rate49.6%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 10%

Galio

Galio

Win Rate53.2%
Dmg Dealt-10%
Dmg Taken+5%
Gangplank

Gangplank

Win Rate54.3%
Dmg Dealt+5%
Dmg Taken0%
QNew Effect: Passively gains 1 Silver Serpents per second
Garen

Garen

Win Rate55.1%
Dmg Dealt0%
Dmg Taken-5%
WBonus resistances on-kill 0.20.4. Number of enemy kills needed to reach the maximum amount 15075
Gnar

Gnar

Win Rate54.9%
Dmg Dealt+5%
Dmg Taken-5%

Total attack speed increased by 2.5%

Gragas

Gragas

Win Rate51.7%
Dmg Dealt0%
Dmg Taken-5%
Graves

Graves

Win Rate51.4%
Dmg Dealt0%
Dmg Taken0%
Gwen

Gwen

Win Rate59.1%
Dmg Dealt+2%
Dmg Taken0%
QFinal snip AP ratio 35%40% AP
RCooldown 120-80s110-70s
Hecarim

Hecarim

Win Rate53.4%
Dmg Dealt+5%
Dmg Taken-10%

Healing done increased by 20%. Ability haste increased by 10

ECooldown 20-16s16-12s
Heimerdinger

Heimerdinger

Win Rate52.7%
Dmg Dealt-10%
Dmg Taken+10%
Hwei

Hwei

Win Rate55.5%
Dmg Dealt-5%
Dmg Taken0%

Deals 80% damage to minions (60% total)

Illaoi

Illaoi

Win Rate51.7%
Dmg Dealt-5%
Dmg Taken+5%

Healing done reduced by 20%

Irelia

Irelia

Win Rate55.9%
Dmg Dealt+5%
Dmg Taken0%

Ability haste increased by 20

Ivern

Ivern

Win Rate56.1%
Dmg Dealt-5%
Dmg Taken0%

Shielding done reduced by 10%

Janna

Janna

Win Rate51.1%
Dmg Dealt-5%
Dmg Taken+5%

Healing done reduced by 10%

QCooldown 14s16s
Jarvan IV

Jarvan IV

Win Rate51.0%
Dmg Dealt0%
Dmg Taken0%
Jax

Jax

Win Rate54.4%
Dmg Dealt+5%
Dmg Taken-3%
Jayce

Jayce

Win Rate48.8%
Dmg Dealt+5%
Dmg Taken0%
Jhin

Jhin

Win Rate53.6%
Dmg Dealt-5%
Dmg Taken+5%
Jinx

Jinx

Win Rate55.5%
Dmg Dealt-10%
Dmg Taken+5%
K'Sante

K'Sante

Win Rate48.1%
Dmg Dealt+5%
Dmg Taken0%
Kai'Sa

Kai'Sa

Win Rate49.8%
Dmg Dealt0%
Dmg Taken-10%

Total attack speed increased by 2.5%

QBonus AD ratio 55%65% bonus AD
Kalista

Kalista

Win Rate56.2%
Dmg Dealt+10%
Dmg Taken-10%
Karma

Karma

Win Rate48.4%
Dmg Dealt0%
Dmg Taken0%
QSoulflare; Bonus primary damage 40-22040-190
Karthus

Karthus

Win Rate52.2%
Dmg Dealt-7%
Dmg Taken+5%
PDuration 7s5s
Kassadin

Kassadin

Win Rate49.3%
Dmg Dealt0%
Dmg Taken-5%
EBase damage 70-19080-220; AP ratio 70%75% AP
Katarina

Katarina

Win Rate49.6%
Dmg Dealt0%
Dmg Taken0%

Tenacity increased by 20%. Ability haste increased by 10

Kayle

Kayle

Win Rate55.0%
Dmg Dealt-5%
Dmg Taken+10%
Kayn

Kayn

Win Rate52.9%
Dmg Dealt0%
Dmg Taken0%

Healing done reduced by 20%. Tenacity increased by 20%

PLocked form cooldown 1 minute; Shadow Assassin combat timer 8s4s; Transformation no longer restores full health and mana
QBonus AD ratio per hit 85%95% bonus AD; Total bonus AD ratio 170%190% bonus AD
EShadow Assassin cooldown 10s7s
Kennen

Kennen

Win Rate47.5%
Dmg Dealt0%
Dmg Taken0%

Energy regeneration increased by 20%

Kha'Zix

Kha'Zix

Win Rate45.6%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 20%. Tenacity increased by 20%

Kindred

Kindred

Win Rate54.5%
Dmg Dealt+10%
Dmg Taken-10%

Total attack speed increased by 2.5%

Kled

Kled

Win Rate56.0%
Dmg Dealt+5%
Dmg Taken0%
PRemoved: No longer generates Courage while at the allied spawn
Kog'Maw

Kog'Maw

Win Rate54.5%
Dmg Dealt-8%
Dmg Taken+10%
QResistances reduction 16-32%15-27%
WTarget health ratio 3-6%2.5-4.5% of target's maximum health
LeBlanc

LeBlanc

Win Rate45.3%
Dmg Dealt+10%
Dmg Taken-10%

Ability haste increased by 20

Lee Sin

Lee Sin

Win Rate45.7%
Dmg Dealt+5%
Dmg Taken-5%

Healing done increased by 10%. Shielding done increased by 20%. Energy regeneration increased by 20%

Leona

Leona

Win Rate51.2%
Dmg Dealt-5%
Dmg Taken+5%
Lillia

Lillia

Win Rate48.8%
Dmg Dealt-5%
Dmg Taken+5%
ECooldown 12s18-14s
Lissandra

Lissandra

Win Rate52.9%
Dmg Dealt-5%
Dmg Taken+5%
Lucian

Lucian

Win Rate51.9%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 20%. Ability haste increased by 10

Lulu

Lulu

Win Rate50.3%
Dmg Dealt0%
Dmg Taken0%
Lux

Lux

Win Rate53.7%
Dmg Dealt-10%
Dmg Taken+10%

Shielding done reduced by 10%

RCooldown 60-40s80-60s
Malphite

Malphite

Win Rate48.9%
Dmg Dealt0%
Dmg Taken0%
Malzahar

Malzahar

Win Rate55.0%
Dmg Dealt-10%
Dmg Taken+10%

Deals 80% damage to minions (60% total)

Maokai

Maokai

Win Rate53.2%
Dmg Dealt-15%
Dmg Taken+10%
PCooldown reduction 4s3s
QCooldown 7-5s8-6s
EAP ratio 25%20% AP; Total enhanced AP ratio 50%40% AP
Master Yi

Master Yi

Win Rate56.0%
Dmg Dealt0%
Dmg Taken0%
Mel

Mel

Win Rate46.4%
Dmg Dealt0%
Dmg Taken0%

Ability haste reduced by 10

WCooldown 38-26s45-41s
Milio

Milio

Win Rate53.5%
Dmg Dealt0%
Dmg Taken0%

Healing done reduced by 5%. Shielding done reduced by 10%. Ability haste reduced by 10

Miss Fortune

Miss Fortune

Win Rate51.2%
Dmg Dealt-5%
Dmg Taken+5%
Mordekaiser

Mordekaiser

Win Rate54.0%
Dmg Dealt0%
Dmg Taken0%
Morgana

Morgana

Win Rate53.0%
Dmg Dealt-5%
Dmg Taken+10%
Naafiri

Naafiri

Win Rate50.7%
Dmg Dealt+10%
Dmg Taken0%

Ability haste increased by 10

Nami

Nami

Win Rate52.8%
Dmg Dealt-5%
Dmg Taken+5%
Nasus

Nasus

Win Rate52.7%
Dmg Dealt-10%
Dmg Taken+5%
QPer-kill stacks 36; Per-large-kill stacks 1224
Nautilus

Nautilus

Win Rate53.5%
Dmg Dealt-5%
Dmg Taken+10%
Neeko

Neeko

Win Rate51.7%
Dmg Dealt0%
Dmg Taken0%
Nidalee

Nidalee

Win Rate51.4%
Dmg Dealt+10%
Dmg Taken0%
Nilah

Nilah

Win Rate54.1%
Dmg Dealt0%
Dmg Taken0%
Nocturne

Nocturne

Win Rate47.4%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 20%

Nunu & Willump

Nunu & Willump

Win Rate47.6%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 10%. Shielding done increased by 20%. Tenacity increased by 20%

QNon-champion heal AP ratio 90%110% AP
WMinimum AP ratio 80%67% AP; Maximum AP ratio 135%200% AP
Olaf

Olaf

Win Rate58.0%
Dmg Dealt+5%
Dmg Taken0%
Orianna

Orianna

Win Rate48.8%
Dmg Dealt0%
Dmg Taken0%
Ornn

Ornn

Win Rate54.4%
Dmg Dealt-10%
Dmg Taken+5%
PNew Effect: Forging an item puts Living Forge on a 120-s cooldown; He cannot upgrade the items of allies during this cooldown
Pantheon

Pantheon

Win Rate52.9%
Dmg Dealt0%
Dmg Taken0%
Poppy

Poppy

Win Rate51.9%
Dmg Dealt0%
Dmg Taken0%
Pyke

Pyke

Win Rate48.8%
Dmg Dealt+10%
Dmg Taken-10%

Tenacity increased by 20%

Qiyana

Qiyana

Win Rate50.7%
Dmg Dealt+15%
Dmg Taken-10%

Tenacity increased by 20%. Ability haste increased by 20

WNew Effect: Targeting a Health Relic on Howling Abyss grants the River Element
Quinn

Quinn

Win Rate47.3%
Dmg Dealt+10%
Dmg Taken-10%

Total attack speed increased by 2.5%. Tenacity increased by 20%

Rakan

Rakan

Win Rate53.7%
Dmg Dealt0%
Dmg Taken-5%

Ability haste increased by 10

Rammus

Rammus

Win Rate49.2%
Dmg Dealt0%
Dmg Taken0%
Rek'Sai

Rek'Sai

Win Rate56.5%
Dmg Dealt+5%
Dmg Taken-10%
Rell

Rell

Win Rate54.6%
Dmg Dealt-5%
Dmg Taken0%

Shielding done reduced by 10%

Renata Glasc

Renata Glasc

Win Rate51.1%
Dmg Dealt-5%
Dmg Taken+5%
Renekton

Renekton

Win Rate51.6%
Dmg Dealt0%
Dmg Taken0%

Healing done increased by 10%

Rengar

Rengar

Win Rate49.0%
Dmg Dealt+5%
Dmg Taken-8%

Tenacity increased by 20%

QUnempowered AD ratio 5%10-25% AD; Empowered AD ratio 20%40% AD
EBonus AD ratio 80%100% bonus AD
RCooldown 100-80s90-70s
Riven

Riven

Win Rate52.0%
Dmg Dealt+5%
Dmg Taken-8%
Rumble

Rumble

Win Rate50.1%
Dmg Dealt0%
Dmg Taken0%
Ryze

Ryze

Win Rate49.9%
Dmg Dealt+5%
Dmg Taken-5%
Samira

Samira

Win Rate57.1%
Dmg Dealt0%
Dmg Taken0%
Sejuani

Sejuani

Win Rate52.1%
Dmg Dealt0%
Dmg Taken0%
Senna

Senna

Win Rate56.3%
Dmg Dealt-8%
Dmg Taken+5%
Seraphine

Seraphine

Win Rate53.2%
Dmg Dealt0%
Dmg Taken+20%

Healing done reduced by 20%. Shielding done reduced by 20%. Ability haste reduced by 20

Sett

Sett

Win Rate52.9%
Dmg Dealt0%
Dmg Taken+10%
PHealth regeneration is halved
WGrit cap 50%35% maximum health; Damage base Grit ratio 25%20%; Cooldown 18-12s18-14s
Shaco

Shaco

Win Rate47.3%
Dmg Dealt+5%
Dmg Taken0%
PBonus AD ratio 20%40% bonus AD
QBonus AD ratio 60%85% bonus AD; Cooldown 13-11s12-8s
WLimited to 6 Boxes active
EBonus AD ratio 80%100% bonus AD
Shen

Shen

Win Rate53.1%
Dmg Dealt-5%
Dmg Taken+5%
Shyvana

Shyvana

Win Rate50.3%
Dmg Dealt0%
Dmg Taken-5%
PAlternative Innate: While alive, Shyvana gains 1.5 bonus armor, 1.5 bonus magic resistance, and 0.2 bonus Fury regeneration whenever a large minion dies within 1400 units of her, or when she is healed by a health relic's area of effect on the enemy's side of the map
Singed

Singed

Win Rate51.5%
Dmg Dealt0%
Dmg Taken+8%
PBonus movement speed per stack 25%20%; Cooldown per target 8s10s
Sion

Sion

Win Rate55.4%
Dmg Dealt-10%
Dmg Taken+10%

Ability haste reduced by 10

PLife steal 100%50%
WBonus health per lesser unit kill 43; Bonus health per greater unit kill 158; Shield health ratio 8-16%6-10% maximum health
Sivir

Sivir

Win Rate52.3%
Dmg Dealt-7%
Dmg Taken+5%
QCooldown 10-8s14-10s
Skarner

Skarner

Win Rate50.6%
Dmg Dealt0%
Dmg Taken0%
Smolder

Smolder

Win Rate48.5%
Dmg Dealt0%
Dmg Taken+2%

Ability haste reduced by 10

Sona

Sona

Win Rate52.6%
Dmg Dealt0%
Dmg Taken0%
PMaximum Accelerando stacks 12060; Maximum basic ability haste 6030
QCooldown 8s10s
WCooldown 10s13s; Base heal 30-9045-90; Heal AP ratio 30%20% AP; Aura base shield 25-10565-105; Shield AP ratio 25%20% AP
Soraka

Soraka

Win Rate53.0%
Dmg Dealt0%
Dmg Taken0%

Ability haste increased by 10

QTotal heal 60-12075-135; Heal AP ratio 30%40% AP
WHealth cost 10%5% maximum health;
Swain

Swain

Win Rate52.8%
Dmg Dealt-5%
Dmg Taken+15%

Healing done reduced by 20%

Sylas

Sylas

Win Rate52.8%
Dmg Dealt+5%
Dmg Taken0%
Syndra

Syndra

Win Rate53.9%
Dmg Dealt+5%
Dmg Taken0%

Ability haste increased by 5

Tahm Kench

Tahm Kench

Win Rate55.6%
Dmg Dealt0%
Dmg Taken+5%
Taliyah

Taliyah

Win Rate47.8%
Dmg Dealt0%
Dmg Taken0%
Talon

Talon

Win Rate49.8%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 20%

QBonus AD ratio 100%115% bonus AD
WOutgoing bonus AD ratio 40%50% bonus AD; Incoming bonus AD ratio 90%100% bonus AD
EPer-wall cooldown 10 to 6s
RCooldown 100-60s80-60s
Taric

Taric

Win Rate53.4%
Dmg Dealt0%
Dmg Taken+10%
Teemo

Teemo

Win Rate48.8%
Dmg Dealt-5%
Dmg Taken+10%

Ability haste reduced by 15

RTrap duration 180s; Base damage 200-450180-400; Total AP ratio 50%40% AP; Slow 20% at all ranks; Deals 66% damage to minions (50% total); Maximum charges 3 to 5
Thresh

Thresh

Win Rate51.6%
Dmg Dealt0%
Dmg Taken+5%
PStacks per soul 12
Tristana

Tristana

Win Rate51.8%
Dmg Dealt+5%
Dmg Taken-5%
Trundle

Trundle

Win Rate50.4%
Dmg Dealt0%
Dmg Taken+5%
Tryndamere

Tryndamere

Win Rate56.3%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 20%

Twisted Fate

Twisted Fate

Win Rate51.8%
Dmg Dealt0%
Dmg Taken0%
Twitch

Twitch

Win Rate52.4%
Dmg Dealt0%
Dmg Taken-5%
Udyr

Udyr

Win Rate50.5%
Dmg Dealt0%
Dmg Taken0%
Urgot

Urgot

Win Rate51.5%
Dmg Dealt0%
Dmg Taken+5%
Varus

Varus

Win Rate49.3%
Dmg Dealt0%
Dmg Taken0%
Vayne

Vayne

Win Rate52.9%
Dmg Dealt0%
Dmg Taken-5%
Veigar

Veigar

Win Rate51.3%
Dmg Dealt-7%
Dmg Taken+10%
PStacks per champion takedown 53
ECooldown 20-14s23-17s
Vel'Koz

Vel'Koz

Win Rate53.3%
Dmg Dealt-5%
Dmg Taken+5%
Vex

Vex

Win Rate54.6%
Dmg Dealt-5%
Dmg Taken0%
Vi

Vi

Win Rate51.7%
Dmg Dealt+5%
Dmg Taken-5%
Viego

Viego

Win Rate53.4%
Dmg Dealt+5%
Dmg Taken0%
Viktor

Viktor

Win Rate57.6%
Dmg Dealt0%
Dmg Taken0%
PStacks per takedown 208; Stacks per large minion 105; New Effect: Passively generates 1 stack every 5s
Vladimir

Vladimir

Win Rate53.7%
Dmg Dealt0%
Dmg Taken+5%

Healing done reduced by 10%

Volibear

Volibear

Win Rate51.1%
Dmg Dealt0%
Dmg Taken0%
EShield health ratio 14%11% of his maximum health
Warwick

Warwick

Win Rate48.9%
Dmg Dealt+5%
Dmg Taken-5%
QCooldown 8-6s6s at all ranks
Wukong

Wukong

Win Rate56.0%
Dmg Dealt0%
Dmg Taken0%
WCooldown 22-18s20-16s
RCooldown 130-90s140-100s
Xayah

Xayah

Win Rate53.8%
Dmg Dealt+5%
Dmg Taken0%

Total attack speed increased by 3%

Xerath

Xerath

Win Rate53.0%
Dmg Dealt-7%
Dmg Taken+5%
Xin Zhao

Xin Zhao

Win Rate56.8%
Dmg Dealt-5%
Dmg Taken0%
Yasuo

Yasuo

Win Rate57.4%
Dmg Dealt0%
Dmg Taken0%

Total attack speed increased by 2.5%

WCooldown 25-17s27-19s
Yone

Yone

Win Rate53.2%
Dmg Dealt+5%
Dmg Taken-3%

Total attack speed increased by 2.5%

Yorick

Yorick

Win Rate56.0%
Dmg Dealt0%
Dmg Taken0%
PDeaths required for a grave 5 at all levels
QAD ratio 50%30% AD; Heal health ratio 6-10%4-8% of his missing health
Yunara

Yunara

Win Rate47.2%
Dmg Dealt0%
Dmg Taken0%
ERegular bonus movement speed 40 to 60%
RCooldown 100-80s80-60s
Yuumi

Yuumi

Win Rate47.0%
Dmg Dealt0%
Dmg Taken0%
Zaahen

Zaahen

Win Rate60.2%
Dmg Dealt-5%
Dmg Taken+5%
Zac

Zac

Win Rate49.5%
Dmg Dealt0%
Dmg Taken-4%

Healing done increased by 10%

Zed

Zed

Win Rate48.5%
Dmg Dealt+5%
Dmg Taken-5%

Energy regeneration increased by 20%. Tenacity increased by 20%

Zeri

Zeri

Win Rate52.1%
Dmg Dealt+10%
Dmg Taken-5%
QZeri will start the game with one point already allocated in Burst Fire!, allowing her to allocate the other two to her other abilities
ECooldown 24-18s20-16s
Ziggs

Ziggs

Win Rate50.8%
Dmg Dealt-8%
Dmg Taken+20%

Ability haste reduced by 20 · Deals 80% damage to minions (60% total)

PDamage to structures 150%
QAP ratio 60-80%60-70% AP
WTower execute threshold 12.5 to 22.5% of turret's maximum health
EFirst hit AP ratio 25-45%25-35% AP; Field duration 7s
Zilean

Zilean

Win Rate49.0%
Dmg Dealt+5%
Dmg Taken-5%
PCooldown 120s90s
WCooldown 14-6s13-5s
ECooldown 15s13s
RHeal AP ratio 200%250% AP
Zoe

Zoe

Win Rate52.0%
Dmg Dealt+10%
Dmg Taken-5%
Zyra

Zyra

Win Rate53.1%
Dmg Dealt-10%
Dmg Taken+5%

Ability haste reduced by 10

Balance data reflects the official League of Legends patch notes and is updated each patch.

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