ARAM · 172 champions
Patch 26.12What Is ARAM?
ARAM — All Random All Mid — is a League of Legends game mode played on the single-lane Howling Abyss map. Players are assigned a random champion from a shared pool and fight in a continuous team battle until one team destroys the enemy Nexus. Because the map offers no way to return to base and no side lanes to rotate through, champion kits that excel in a normal 5v5 match can become wildly overpowered or nearly useless in the compressed environment of the Abyss.
To keep the mode fun and competitive, Riot Games applies a dedicated set of ARAM balance adjustments — separate from the standard Summoner's Rift patch — that tune each champion's performance specifically for the Howling Abyss.
What Are ARAM Nerfs and Buffs?
Riot balances ARAM by modifying per-champion statistics rather than changing abilities outright. The key values are:
- Damage Dealt — A multiplier applied to all damage the champion deals. Below 100% is a nerf; above 100% is a buff. A champion at 85% damage dealt hits 15% less hard than on Summoner's Rift.
- Damage Taken — A multiplier applied to all incoming damage. Below 100% means the champion is tankier in ARAM; above 100% means they are more fragile. Ranged carries often receive increased damage taken to offset their long-range advantage in a single-lane fight.
- Healing and Shielding — Some champions have their self-healing or ally shielding increased or decreased to prevent dominant sustain strategies.
- Ability Haste, Tenacity, and Other — Certain champions receive flat stat bonuses or penalties unique to the ARAM environment.
How to Read the Data
Each champion card shows the active adjustments for the current patch. A green value indicates the champion is buffed in that category; a red value indicates a nerf. Champions with no adjustments perform identically in ARAM as they do on Summoner's Rift. You can search by champion name, filter by buff or nerf status, and sort by any stat.
ARAM: Mayhem
ARAM: Mayhem is a variant of ARAM that layers an augment system on top of the Howling Abyss experience. Players choose from randomized augments each round — global ability power, on-death explosions, movement speed modifiers, and more. The mode has its own separate set of per-champion balance adjustments.
URF (Ultra Rapid Fire)
URF is a recurring mode in which all champions have mana and energy costs reduced to zero and ability cooldowns cut by 80%. Riot applies aggressive damage and durability adjustments to prevent any single kit from dominating — those values are tracked on the URF tab of this site.
How Often Is This Updated?
League of Legends releases a new patch roughly every two weeks. ARAM balance data is updated each patch to reflect the latest official adjustments from the Riot Games patch notes.
Ahri
Win Rate53.6%Healing done reduced by 10%
Akali
Win Rate42.5%Energy regeneration increased by 20%. Tenacity increased by 20%
Akshan
Win Rate48.5%Alistar
Win Rate53.3%Healing done reduced by 20%
Ambessa
Win Rate52.7%Amumu
Win Rate49.9%Anivia
Win Rate49.2%Annie
Win Rate51.9%Shielding done reduced by 10%
Aphelios
Win Rate52.0%Ashe
Win Rate52.5%Aurelion Sol
Win Rate50.1%Aurora
Win Rate53.3%Ability haste increased by 10
Azir
Win Rate49.2%Total attack speed increased by 2.5%. Ability haste increased by 20
Bard
Win Rate48.3%Healing done increased by 20%
Bel'Veth
Win Rate56.8%Tenacity increased by 20%
Blitzcrank
Win Rate50.4%Brand
Win Rate53.2%Ability haste reduced by 10
Braum
Win Rate51.0%Briar
Win Rate53.1%Healing done increased by 10%
Caitlyn
Win Rate54.1%Camille
Win Rate52.3%Healing done increased by 20%. Shielding done increased by 10%. Ability haste increased by 10
Cassiopeia
Win Rate44.9%Cho'Gath
Win Rate52.8%Corki
Win Rate50.3%Ability haste reduced by 20
Darius
Win Rate53.3%Diana
Win Rate50.6%Dr. Mundo
Win Rate55.0%Healing done reduced by 10%
Draven
Win Rate51.8%Ekko
Win Rate53.3%Tenacity increased by 20%
Elise
Win Rate48.6%Tenacity increased by 10%
Evelynn
Win Rate49.9%Tenacity increased by 20%
Ezreal
Win Rate54.7%Fiddlesticks
Win Rate52.2%Fiora
Win Rate52.5%Fizz
Win Rate49.6%Tenacity increased by 10%
Galio
Win Rate53.2%Gangplank
Win Rate54.3%Garen
Win Rate55.1%Gnar
Win Rate54.9%Total attack speed increased by 2.5%
Gragas
Win Rate51.7%Graves
Win Rate51.4%Gwen
Win Rate59.1%Hecarim
Win Rate53.4%Healing done increased by 20%. Ability haste increased by 10
Heimerdinger
Win Rate52.7%Hwei
Win Rate55.5%Illaoi
Win Rate51.7%Healing done reduced by 20%
Irelia
Win Rate55.9%Ability haste increased by 20
Ivern
Win Rate56.1%Shielding done reduced by 10%
Janna
Win Rate51.1%Healing done reduced by 10%
Jarvan IV
Win Rate51.0%Jax
Win Rate54.4%Jayce
Win Rate48.8%Jhin
Win Rate53.6%Jinx
Win Rate55.5%K'Sante
Win Rate48.1%Kai'Sa
Win Rate49.8%Total attack speed increased by 2.5%
Kalista
Win Rate56.2%Karma
Win Rate48.4%Karthus
Win Rate52.2%Kassadin
Win Rate49.3%Katarina
Win Rate49.6%Tenacity increased by 20%. Ability haste increased by 10
Kayle
Win Rate55.0%Kayn
Win Rate52.9%Healing done reduced by 20%. Tenacity increased by 20%
Kennen
Win Rate47.5%Energy regeneration increased by 20%
Kha'Zix
Win Rate45.6%Healing done increased by 20%. Tenacity increased by 20%
Kindred
Win Rate54.5%Total attack speed increased by 2.5%
Kled
Win Rate56.0%Kog'Maw
Win Rate54.5%LeBlanc
Win Rate45.3%Ability haste increased by 20
Lee Sin
Win Rate45.7%Healing done increased by 10%. Shielding done increased by 20%. Energy regeneration increased by 20%
Leona
Win Rate51.2%Lillia
Win Rate48.8%Lissandra
Win Rate52.9%Lucian
Win Rate51.9%Tenacity increased by 20%. Ability haste increased by 10
Lulu
Win Rate50.3%Lux
Win Rate53.7%Shielding done reduced by 10%
Malphite
Win Rate48.9%Malzahar
Win Rate55.0%Maokai
Win Rate53.2%Master Yi
Win Rate56.0%Mel
Win Rate46.4%Ability haste reduced by 10
Milio
Win Rate53.5%Healing done reduced by 5%. Shielding done reduced by 10%. Ability haste reduced by 10
Miss Fortune
Win Rate51.2%Mordekaiser
Win Rate54.0%Morgana
Win Rate53.0%Naafiri
Win Rate50.7%Ability haste increased by 10
Nami
Win Rate52.8%Nasus
Win Rate52.7%Nautilus
Win Rate53.5%Neeko
Win Rate51.7%Nidalee
Win Rate51.4%Nilah
Win Rate54.1%Nocturne
Win Rate47.4%Healing done increased by 20%
Nunu & Willump
Win Rate47.6%Healing done increased by 10%. Shielding done increased by 20%. Tenacity increased by 20%
Olaf
Win Rate58.0%Orianna
Win Rate48.8%Ornn
Win Rate54.4%Pantheon
Win Rate52.9%Poppy
Win Rate51.9%Pyke
Win Rate48.8%Tenacity increased by 20%
Qiyana
Win Rate50.7%Tenacity increased by 20%. Ability haste increased by 20
Quinn
Win Rate47.3%Total attack speed increased by 2.5%. Tenacity increased by 20%
Rakan
Win Rate53.7%Ability haste increased by 10
Rammus
Win Rate49.2%Rek'Sai
Win Rate56.5%Rell
Win Rate54.6%Shielding done reduced by 10%
Renata Glasc
Win Rate51.1%Renekton
Win Rate51.6%Healing done increased by 10%
Rengar
Win Rate49.0%Tenacity increased by 20%
Riven
Win Rate52.0%Rumble
Win Rate50.1%Ryze
Win Rate49.9%Samira
Win Rate57.1%Sejuani
Win Rate52.1%Senna
Win Rate56.3%Seraphine
Win Rate53.2%Healing done reduced by 20%. Shielding done reduced by 20%. Ability haste reduced by 20
Sett
Win Rate52.9%Shaco
Win Rate47.3%Shen
Win Rate53.1%Shyvana
Win Rate50.3%Singed
Win Rate51.5%Sion
Win Rate55.4%Ability haste reduced by 10
Sivir
Win Rate52.3%Skarner
Win Rate50.6%Smolder
Win Rate48.5%Ability haste reduced by 10
Sona
Win Rate52.6%Soraka
Win Rate53.0%Ability haste increased by 10
Swain
Win Rate52.8%Healing done reduced by 20%
Sylas
Win Rate52.8%Syndra
Win Rate53.9%Ability haste increased by 5
Tahm Kench
Win Rate55.6%Taliyah
Win Rate47.8%Talon
Win Rate49.8%Tenacity increased by 20%
Taric
Win Rate53.4%Teemo
Win Rate48.8%Ability haste reduced by 15
Thresh
Win Rate51.6%Tristana
Win Rate51.8%Trundle
Win Rate50.4%Tryndamere
Win Rate56.3%Healing done increased by 20%
Twisted Fate
Win Rate51.8%Twitch
Win Rate52.4%Udyr
Win Rate50.5%Urgot
Win Rate51.5%Varus
Win Rate49.3%Vayne
Win Rate52.9%Veigar
Win Rate51.3%Vel'Koz
Win Rate53.3%Vex
Win Rate54.6%Vi
Win Rate51.7%Viego
Win Rate53.4%Viktor
Win Rate57.6%Vladimir
Win Rate53.7%Healing done reduced by 10%
Volibear
Win Rate51.1%Warwick
Win Rate48.9%Wukong
Win Rate56.0%Xayah
Win Rate53.8%Total attack speed increased by 3%
Xerath
Win Rate53.0%Xin Zhao
Win Rate56.8%Yasuo
Win Rate57.4%Total attack speed increased by 2.5%
Yone
Win Rate53.2%Total attack speed increased by 2.5%
Yorick
Win Rate56.0%Yunara
Win Rate47.2%Yuumi
Win Rate47.0%Zaahen
Win Rate60.2%Zac
Win Rate49.5%Healing done increased by 10%
Zed
Win Rate48.5%Energy regeneration increased by 20%. Tenacity increased by 20%
Zeri
Win Rate52.1%Ziggs
Win Rate50.8%Ability haste reduced by 20
Zilean
Win Rate49.0%Zoe
Win Rate52.0%Zyra
Win Rate53.1%Ability haste reduced by 10