ARAM Nerfs & Buffs

Balance changes for every champion on the Howling Abyss.

ARAM · 172 champions

Patch 26.12

What Is ARAM?

ARAM — All Random All Mid — is a League of Legends game mode played on the single-lane Howling Abyss map. Players are assigned a random champion from a shared pool and fight in a continuous team battle until one team destroys the enemy Nexus. Because the map offers no way to return to base and no side lanes to rotate through, champion kits that excel in a normal 5v5 match can become wildly overpowered or nearly useless in the compressed environment of the Abyss.

To keep the mode fun and competitive, Riot Games applies a dedicated set of ARAM balance adjustments — separate from the standard Summoner's Rift patch — that tune each champion's performance specifically for the Howling Abyss.

What Are ARAM Nerfs and Buffs?

Riot balances ARAM by modifying per-champion statistics rather than changing abilities outright. The key values are:

  • Damage Dealt — A multiplier applied to all damage the champion deals. Below 100% is a nerf; above 100% is a buff. A champion at 85% damage dealt hits 15% less hard than on Summoner's Rift.
  • Damage Taken — A multiplier applied to all incoming damage. Below 100% means the champion is tankier in ARAM; above 100% means they are more fragile. Ranged carries often receive increased damage taken to offset their long-range advantage in a single-lane fight.
  • Healing and Shielding — Some champions have their self-healing or ally shielding increased or decreased to prevent dominant sustain strategies.
  • Ability Haste, Tenacity, and Other — Certain champions receive flat stat bonuses or penalties unique to the ARAM environment.

How to Read the Data

Each champion card shows the active adjustments for the current patch. A green value indicates the champion is buffed in that category; a red value indicates a nerf. Champions with no adjustments perform identically in ARAM as they do on Summoner's Rift. You can search by champion name, filter by buff or nerf status, and sort by any stat.

ARAM: Mayhem

ARAM: Mayhem is a variant of ARAM that layers an augment system on top of the Howling Abyss experience. Players choose from randomized augments each round — global ability power, on-death explosions, movement speed modifiers, and more. The mode has its own separate set of per-champion balance adjustments.

URF (Ultra Rapid Fire)

URF is a recurring mode in which all champions have mana and energy costs reduced to zero and ability cooldowns cut by 80%. Riot applies aggressive damage and durability adjustments to prevent any single kit from dominating — those values are tracked on the URF tab of this site.

How Often Is This Updated?

League of Legends releases a new patch roughly every two weeks. ARAM balance data is updated each patch to reflect the latest official adjustments from the Riot Games patch notes.

Aatrox

Aatrox

Win Rate55.2%
Dmg Dealt+5%
Dmg Taken0%
Ahri

Ahri

Win Rate53.6%
Dmg Dealt0%
Dmg Taken0%

Healing done reduced by 10%

Akali

Akali

Win Rate42.5%
Dmg Dealt0%
Dmg Taken-5%

Energy regeneration increased by 20%. Tenacity increased by 20%

Akshan

Akshan

Win Rate48.5%
Dmg Dealt+5%
Dmg Taken-5%
Alistar

Alistar

Win Rate53.3%
Dmg Dealt-5%
Dmg Taken+5%

Healing done reduced by 20%

Ambessa

Ambessa

Win Rate52.7%
Dmg Dealt0%
Dmg Taken+5%
Amumu

Amumu

Win Rate49.9%
Dmg Dealt0%
Dmg Taken0%
Anivia

Anivia

Win Rate49.2%
Dmg Dealt+5%
Dmg Taken0%
Annie

Annie

Win Rate51.9%
Dmg Dealt-5%
Dmg Taken+5%

Shielding done reduced by 10%

Aphelios

Aphelios

Win Rate52.0%
Dmg Dealt0%
Dmg Taken0%
Ashe

Ashe

Win Rate52.5%
Dmg Dealt+5%
Dmg Taken0%
Aurelion Sol

Aurelion Sol

Win Rate50.1%
Dmg Dealt0%
Dmg Taken0%
Aurora

Aurora

Win Rate53.3%
Dmg Dealt0%
Dmg Taken0%

Ability haste increased by 10

Azir

Azir

Win Rate49.2%
Dmg Dealt0%
Dmg Taken-5%

Total attack speed increased by 2.5%. Ability haste increased by 20

Bard

Bard

Win Rate48.3%
Dmg Dealt+15%
Dmg Taken-15%

Healing done increased by 20%

Bel'Veth

Bel'Veth

Win Rate56.8%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 20%

Blitzcrank

Blitzcrank

Win Rate50.4%
Dmg Dealt0%
Dmg Taken0%
Brand

Brand

Win Rate53.2%
Dmg Dealt-5%
Dmg Taken+10%

Ability haste reduced by 10

Braum

Braum

Win Rate51.0%
Dmg Dealt0%
Dmg Taken0%
Briar

Briar

Win Rate53.1%
Dmg Dealt+5%
Dmg Taken0%

Healing done increased by 10%

Caitlyn

Caitlyn

Win Rate54.1%
Dmg Dealt0%
Dmg Taken0%
Camille

Camille

Win Rate52.3%
Dmg Dealt+5%
Dmg Taken-5%

Healing done increased by 20%. Shielding done increased by 10%. Ability haste increased by 10

Cassiopeia

Cassiopeia

Win Rate44.9%
Dmg Dealt0%
Dmg Taken0%
Cho'Gath

Cho'Gath

Win Rate52.8%
Dmg Dealt0%
Dmg Taken+10%
Corki

Corki

Win Rate50.3%
Dmg Dealt0%
Dmg Taken-10%

Ability haste reduced by 20

Darius

Darius

Win Rate53.3%
Dmg Dealt+5%
Dmg Taken0%
Diana

Diana

Win Rate50.6%
Dmg Dealt0%
Dmg Taken0%
Dr. Mundo

Dr. Mundo

Win Rate55.0%
Dmg Dealt-10%
Dmg Taken+5%

Healing done reduced by 10%

Draven

Draven

Win Rate51.8%
Dmg Dealt+5%
Dmg Taken-5%
Ekko

Ekko

Win Rate53.3%
Dmg Dealt+10%
Dmg Taken0%

Tenacity increased by 20%

Elise

Elise

Win Rate48.6%
Dmg Dealt+5%
Dmg Taken-10%

Tenacity increased by 10%

Evelynn

Evelynn

Win Rate49.9%
Dmg Dealt+10%
Dmg Taken-10%

Tenacity increased by 20%

Ezreal

Ezreal

Win Rate54.7%
Dmg Dealt0%
Dmg Taken0%
Fiddlesticks

Fiddlesticks

Win Rate52.2%
Dmg Dealt-5%
Dmg Taken+5%
Fiora

Fiora

Win Rate52.5%
Dmg Dealt0%
Dmg Taken-5%
Fizz

Fizz

Win Rate49.6%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 10%

Galio

Galio

Win Rate53.2%
Dmg Dealt-10%
Dmg Taken+5%
Gangplank

Gangplank

Win Rate54.3%
Dmg Dealt+5%
Dmg Taken0%
Garen

Garen

Win Rate55.1%
Dmg Dealt0%
Dmg Taken-5%
Gnar

Gnar

Win Rate54.9%
Dmg Dealt+5%
Dmg Taken-5%

Total attack speed increased by 2.5%

Gragas

Gragas

Win Rate51.7%
Dmg Dealt0%
Dmg Taken-5%
Graves

Graves

Win Rate51.4%
Dmg Dealt0%
Dmg Taken0%
Gwen

Gwen

Win Rate59.1%
Dmg Dealt+2%
Dmg Taken0%
Hecarim

Hecarim

Win Rate53.4%
Dmg Dealt+5%
Dmg Taken-10%

Healing done increased by 20%. Ability haste increased by 10

Heimerdinger

Heimerdinger

Win Rate52.7%
Dmg Dealt-10%
Dmg Taken+10%
Hwei

Hwei

Win Rate55.5%
Dmg Dealt-5%
Dmg Taken0%
Illaoi

Illaoi

Win Rate51.7%
Dmg Dealt-5%
Dmg Taken+5%

Healing done reduced by 20%

Irelia

Irelia

Win Rate55.9%
Dmg Dealt+5%
Dmg Taken0%

Ability haste increased by 20

Ivern

Ivern

Win Rate56.1%
Dmg Dealt-5%
Dmg Taken0%

Shielding done reduced by 10%

Janna

Janna

Win Rate51.1%
Dmg Dealt-5%
Dmg Taken+5%

Healing done reduced by 10%

Jarvan IV

Jarvan IV

Win Rate51.0%
Dmg Dealt0%
Dmg Taken0%
Jax

Jax

Win Rate54.4%
Dmg Dealt+5%
Dmg Taken-3%
Jayce

Jayce

Win Rate48.8%
Dmg Dealt+5%
Dmg Taken0%
Jhin

Jhin

Win Rate53.6%
Dmg Dealt-5%
Dmg Taken+5%
Jinx

Jinx

Win Rate55.5%
Dmg Dealt-10%
Dmg Taken+5%
K'Sante

K'Sante

Win Rate48.1%
Dmg Dealt+5%
Dmg Taken0%
Kai'Sa

Kai'Sa

Win Rate49.8%
Dmg Dealt0%
Dmg Taken-10%

Total attack speed increased by 2.5%

Kalista

Kalista

Win Rate56.2%
Dmg Dealt+10%
Dmg Taken-10%
Karma

Karma

Win Rate48.4%
Dmg Dealt0%
Dmg Taken0%
Karthus

Karthus

Win Rate52.2%
Dmg Dealt-7%
Dmg Taken+5%
Kassadin

Kassadin

Win Rate49.3%
Dmg Dealt0%
Dmg Taken-5%
Katarina

Katarina

Win Rate49.6%
Dmg Dealt0%
Dmg Taken0%

Tenacity increased by 20%. Ability haste increased by 10

Kayle

Kayle

Win Rate55.0%
Dmg Dealt-5%
Dmg Taken+10%
Kayn

Kayn

Win Rate52.9%
Dmg Dealt0%
Dmg Taken0%

Healing done reduced by 20%. Tenacity increased by 20%

Kennen

Kennen

Win Rate47.5%
Dmg Dealt0%
Dmg Taken0%

Energy regeneration increased by 20%

Kha'Zix

Kha'Zix

Win Rate45.6%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 20%. Tenacity increased by 20%

Kindred

Kindred

Win Rate54.5%
Dmg Dealt+10%
Dmg Taken-10%

Total attack speed increased by 2.5%

Kled

Kled

Win Rate56.0%
Dmg Dealt+5%
Dmg Taken0%
Kog'Maw

Kog'Maw

Win Rate54.5%
Dmg Dealt-8%
Dmg Taken+10%
LeBlanc

LeBlanc

Win Rate45.3%
Dmg Dealt+10%
Dmg Taken-10%

Ability haste increased by 20

Lee Sin

Lee Sin

Win Rate45.7%
Dmg Dealt+5%
Dmg Taken-5%

Healing done increased by 10%. Shielding done increased by 20%. Energy regeneration increased by 20%

Leona

Leona

Win Rate51.2%
Dmg Dealt-5%
Dmg Taken+5%
Lillia

Lillia

Win Rate48.8%
Dmg Dealt-5%
Dmg Taken+5%
Lissandra

Lissandra

Win Rate52.9%
Dmg Dealt-5%
Dmg Taken+5%
Lucian

Lucian

Win Rate51.9%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 20%. Ability haste increased by 10

Lulu

Lulu

Win Rate50.3%
Dmg Dealt0%
Dmg Taken0%
Lux

Lux

Win Rate53.7%
Dmg Dealt-10%
Dmg Taken+10%

Shielding done reduced by 10%

Malphite

Malphite

Win Rate48.9%
Dmg Dealt0%
Dmg Taken0%
Malzahar

Malzahar

Win Rate55.0%
Dmg Dealt-10%
Dmg Taken+10%
Maokai

Maokai

Win Rate53.2%
Dmg Dealt-15%
Dmg Taken+10%
Master Yi

Master Yi

Win Rate56.0%
Dmg Dealt0%
Dmg Taken0%
Mel

Mel

Win Rate46.4%
Dmg Dealt0%
Dmg Taken0%

Ability haste reduced by 10

Milio

Milio

Win Rate53.5%
Dmg Dealt0%
Dmg Taken0%

Healing done reduced by 5%. Shielding done reduced by 10%. Ability haste reduced by 10

Miss Fortune

Miss Fortune

Win Rate51.2%
Dmg Dealt-5%
Dmg Taken+5%
Mordekaiser

Mordekaiser

Win Rate54.0%
Dmg Dealt0%
Dmg Taken0%
Morgana

Morgana

Win Rate53.0%
Dmg Dealt-5%
Dmg Taken+10%
Naafiri

Naafiri

Win Rate50.7%
Dmg Dealt+10%
Dmg Taken0%

Ability haste increased by 10

Nami

Nami

Win Rate52.8%
Dmg Dealt-5%
Dmg Taken+5%
Nasus

Nasus

Win Rate52.7%
Dmg Dealt-10%
Dmg Taken+5%
Nautilus

Nautilus

Win Rate53.5%
Dmg Dealt-5%
Dmg Taken+10%
Neeko

Neeko

Win Rate51.7%
Dmg Dealt0%
Dmg Taken0%
Nidalee

Nidalee

Win Rate51.4%
Dmg Dealt+10%
Dmg Taken0%
Nilah

Nilah

Win Rate54.1%
Dmg Dealt0%
Dmg Taken0%
Nocturne

Nocturne

Win Rate47.4%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 20%

Nunu & Willump

Nunu & Willump

Win Rate47.6%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 10%. Shielding done increased by 20%. Tenacity increased by 20%

Olaf

Olaf

Win Rate58.0%
Dmg Dealt+5%
Dmg Taken0%
Orianna

Orianna

Win Rate48.8%
Dmg Dealt0%
Dmg Taken0%
Ornn

Ornn

Win Rate54.4%
Dmg Dealt-10%
Dmg Taken+5%
Pantheon

Pantheon

Win Rate52.9%
Dmg Dealt0%
Dmg Taken0%
Poppy

Poppy

Win Rate51.9%
Dmg Dealt0%
Dmg Taken0%
Pyke

Pyke

Win Rate48.8%
Dmg Dealt+10%
Dmg Taken-10%

Tenacity increased by 20%

Qiyana

Qiyana

Win Rate50.7%
Dmg Dealt+15%
Dmg Taken-10%

Tenacity increased by 20%. Ability haste increased by 20

Quinn

Quinn

Win Rate47.3%
Dmg Dealt+10%
Dmg Taken-10%

Total attack speed increased by 2.5%. Tenacity increased by 20%

Rakan

Rakan

Win Rate53.7%
Dmg Dealt0%
Dmg Taken-5%

Ability haste increased by 10

Rammus

Rammus

Win Rate49.2%
Dmg Dealt0%
Dmg Taken0%
Rek'Sai

Rek'Sai

Win Rate56.5%
Dmg Dealt+5%
Dmg Taken-10%
Rell

Rell

Win Rate54.6%
Dmg Dealt-5%
Dmg Taken0%

Shielding done reduced by 10%

Renata Glasc

Renata Glasc

Win Rate51.1%
Dmg Dealt-5%
Dmg Taken+5%
Renekton

Renekton

Win Rate51.6%
Dmg Dealt0%
Dmg Taken0%

Healing done increased by 10%

Rengar

Rengar

Win Rate49.0%
Dmg Dealt+5%
Dmg Taken-8%

Tenacity increased by 20%

Riven

Riven

Win Rate52.0%
Dmg Dealt+5%
Dmg Taken-8%
Rumble

Rumble

Win Rate50.1%
Dmg Dealt0%
Dmg Taken0%
Ryze

Ryze

Win Rate49.9%
Dmg Dealt+5%
Dmg Taken-5%
Samira

Samira

Win Rate57.1%
Dmg Dealt0%
Dmg Taken0%
Sejuani

Sejuani

Win Rate52.1%
Dmg Dealt0%
Dmg Taken0%
Senna

Senna

Win Rate56.3%
Dmg Dealt-8%
Dmg Taken+5%
Seraphine

Seraphine

Win Rate53.2%
Dmg Dealt0%
Dmg Taken+20%

Healing done reduced by 20%. Shielding done reduced by 20%. Ability haste reduced by 20

Sett

Sett

Win Rate52.9%
Dmg Dealt0%
Dmg Taken+10%
Shaco

Shaco

Win Rate47.3%
Dmg Dealt+5%
Dmg Taken0%
Shen

Shen

Win Rate53.1%
Dmg Dealt-5%
Dmg Taken+5%
Shyvana

Shyvana

Win Rate50.3%
Dmg Dealt0%
Dmg Taken-5%
Singed

Singed

Win Rate51.5%
Dmg Dealt0%
Dmg Taken+8%
Sion

Sion

Win Rate55.4%
Dmg Dealt-10%
Dmg Taken+10%

Ability haste reduced by 10

Sivir

Sivir

Win Rate52.3%
Dmg Dealt-7%
Dmg Taken+5%
Skarner

Skarner

Win Rate50.6%
Dmg Dealt0%
Dmg Taken0%
Smolder

Smolder

Win Rate48.5%
Dmg Dealt0%
Dmg Taken+2%

Ability haste reduced by 10

Sona

Sona

Win Rate52.6%
Dmg Dealt0%
Dmg Taken0%
Soraka

Soraka

Win Rate53.0%
Dmg Dealt0%
Dmg Taken0%

Ability haste increased by 10

Swain

Swain

Win Rate52.8%
Dmg Dealt-5%
Dmg Taken+15%

Healing done reduced by 20%

Sylas

Sylas

Win Rate52.8%
Dmg Dealt+5%
Dmg Taken0%
Syndra

Syndra

Win Rate53.9%
Dmg Dealt+5%
Dmg Taken0%

Ability haste increased by 5

Tahm Kench

Tahm Kench

Win Rate55.6%
Dmg Dealt0%
Dmg Taken+5%
Taliyah

Taliyah

Win Rate47.8%
Dmg Dealt0%
Dmg Taken0%
Talon

Talon

Win Rate49.8%
Dmg Dealt+5%
Dmg Taken-5%

Tenacity increased by 20%

Taric

Taric

Win Rate53.4%
Dmg Dealt0%
Dmg Taken+10%
Teemo

Teemo

Win Rate48.8%
Dmg Dealt-5%
Dmg Taken+10%

Ability haste reduced by 15

Thresh

Thresh

Win Rate51.6%
Dmg Dealt0%
Dmg Taken+5%
Tristana

Tristana

Win Rate51.8%
Dmg Dealt+5%
Dmg Taken-5%
Trundle

Trundle

Win Rate50.4%
Dmg Dealt0%
Dmg Taken+5%
Tryndamere

Tryndamere

Win Rate56.3%
Dmg Dealt+10%
Dmg Taken-10%

Healing done increased by 20%

Twisted Fate

Twisted Fate

Win Rate51.8%
Dmg Dealt0%
Dmg Taken0%
Twitch

Twitch

Win Rate52.4%
Dmg Dealt0%
Dmg Taken-5%
Udyr

Udyr

Win Rate50.5%
Dmg Dealt0%
Dmg Taken0%
Urgot

Urgot

Win Rate51.5%
Dmg Dealt0%
Dmg Taken+5%
Varus

Varus

Win Rate49.3%
Dmg Dealt0%
Dmg Taken0%
Vayne

Vayne

Win Rate52.9%
Dmg Dealt0%
Dmg Taken-5%
Veigar

Veigar

Win Rate51.3%
Dmg Dealt-7%
Dmg Taken+10%
Vel'Koz

Vel'Koz

Win Rate53.3%
Dmg Dealt-5%
Dmg Taken+5%
Vex

Vex

Win Rate54.6%
Dmg Dealt-5%
Dmg Taken0%
Vi

Vi

Win Rate51.7%
Dmg Dealt+5%
Dmg Taken-5%
Viego

Viego

Win Rate53.4%
Dmg Dealt+5%
Dmg Taken0%
Viktor

Viktor

Win Rate57.6%
Dmg Dealt0%
Dmg Taken0%
Vladimir

Vladimir

Win Rate53.7%
Dmg Dealt0%
Dmg Taken+5%

Healing done reduced by 10%

Volibear

Volibear

Win Rate51.1%
Dmg Dealt0%
Dmg Taken0%
Warwick

Warwick

Win Rate48.9%
Dmg Dealt+5%
Dmg Taken-5%
Wukong

Wukong

Win Rate56.0%
Dmg Dealt0%
Dmg Taken0%
Xayah

Xayah

Win Rate53.8%
Dmg Dealt+5%
Dmg Taken0%

Total attack speed increased by 3%

Xerath

Xerath

Win Rate53.0%
Dmg Dealt-7%
Dmg Taken+5%
Xin Zhao

Xin Zhao

Win Rate56.8%
Dmg Dealt-5%
Dmg Taken0%
Yasuo

Yasuo

Win Rate57.4%
Dmg Dealt0%
Dmg Taken0%

Total attack speed increased by 2.5%

Yone

Yone

Win Rate53.2%
Dmg Dealt+5%
Dmg Taken-3%

Total attack speed increased by 2.5%

Yorick

Yorick

Win Rate56.0%
Dmg Dealt0%
Dmg Taken0%
Yunara

Yunara

Win Rate47.2%
Dmg Dealt0%
Dmg Taken0%
Yuumi

Yuumi

Win Rate47.0%
Dmg Dealt0%
Dmg Taken0%
Zaahen

Zaahen

Win Rate60.2%
Dmg Dealt-5%
Dmg Taken+5%
Zac

Zac

Win Rate49.5%
Dmg Dealt0%
Dmg Taken-4%

Healing done increased by 10%

Zed

Zed

Win Rate48.5%
Dmg Dealt+5%
Dmg Taken-5%

Energy regeneration increased by 20%. Tenacity increased by 20%

Zeri

Zeri

Win Rate52.1%
Dmg Dealt+10%
Dmg Taken-5%
Ziggs

Ziggs

Win Rate50.8%
Dmg Dealt-8%
Dmg Taken+20%

Ability haste reduced by 20

Zilean

Zilean

Win Rate49.0%
Dmg Dealt+5%
Dmg Taken-5%
Zoe

Zoe

Win Rate52.0%
Dmg Dealt+10%
Dmg Taken-5%
Zyra

Zyra

Win Rate53.1%
Dmg Dealt-10%
Dmg Taken+5%

Ability haste reduced by 10

Balance data reflects the official League of Legends patch notes and is updated each patch.

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