ARAM · 173 champions
Patch 26.19Ahri
Win Rate54.3%Healing done reduced by 10%
Akali
Win Rate43.0%Energy regeneration increased by 20%. Tenacity increased by 20%
Akshan
Win Rate51.1%Alistar
Win Rate53.5%Healing done reduced by 20%
Ambessa
Win Rate52.9%Amumu
Win Rate46.1%Anivia
Win Rate49.8%Annie
Win Rate51.0%Shielding done reduced by 10%
Aphelios
Win Rate53.2%Ashe
Win Rate53.3%Aurelion Sol
Win Rate54.4%Aurora
Win Rate53.0%Ability haste increased by 10
Azir
Win Rate50.6%Total attack speed increased by 2.5%. Ability haste increased by 20
Bard
Win Rate45.4%Healing done increased by 20%
Bel'Veth
Win Rate61.8%Tenacity increased by 20%
Blitzcrank
Win Rate50.4%Brand
Win Rate49.9%Ability haste reduced by 10
Braum
Win Rate53.9%Briar
Healing done increased by 10%
Caitlyn
Win Rate54.5%Camille
Win Rate56.1%Healing done increased by 20%. Shielding done increased by 10%. Ability haste increased by 10
Cassiopeia
Win Rate47.5%Cho'Gath
Win Rate51.1%Corki
Win Rate55.7%Ability haste reduced by 20
Darius
Win Rate55.8%Diana
Win Rate49.4%Dr. Mundo
Win Rate55.5%Healing done reduced by 10%
Draven
Win Rate48.7%Ekko
Win Rate56.3%Tenacity increased by 20%
Elise
Win Rate51.2%Tenacity increased by 10%
Evelynn
Win Rate51.4%Tenacity increased by 20%
Ezreal
Win Rate53.1%Fiddlesticks
Win Rate50.7%Fiora
Win Rate48.3%Fizz
Win Rate50.5%Tenacity increased by 10%
Galio
Win Rate51.5%Gangplank
Win Rate52.0%Garen
Win Rate51.3%Gnar
Win Rate54.2%Total attack speed increased by 2.5%
Gragas
Win Rate51.4%Graves
Win Rate50.5%Gwen
Win Rate54.3%Hecarim
Win Rate48.5%Healing done increased by 20%. Ability haste increased by 10
Heimerdinger
Win Rate49.8%Hwei
Win Rate56.4%Deals 80% damage to minions (60% total)
Illaoi
Win Rate49.6%Healing done reduced by 20%
Irelia
Win Rate57.9%Ability haste increased by 20
Ivern
Win Rate53.2%Shielding done reduced by 10%
Janna
Win Rate49.9%Healing done reduced by 10%
Jarvan IV
Win Rate48.6%Jax
Win Rate52.7%Jayce
Win Rate50.3%Jhin
Win Rate51.1%Jinx
Win Rate56.8%K'Sante
Win Rate47.2%Kai'Sa
Win Rate49.9%Total attack speed increased by 2.5%
Kalista
Win Rate62.7%Karma
Win Rate51.0%Karthus
Win Rate50.4%Kassadin
Win Rate50.0%Katarina
Win Rate48.1%Tenacity increased by 20%. Ability haste increased by 10
Kayle
Win Rate57.5%Kayn
Win Rate43.8%Healing done reduced by 20%. Tenacity increased by 20%
Kennen
Win Rate50.8%Energy regeneration increased by 20%
Kha'Zix
Win Rate47.6%Healing done increased by 20%. Tenacity increased by 20%
Kindred
Win Rate56.1%Total attack speed increased by 2.5%
Kled
Kog'Maw
Win Rate50.5%LeBlanc
Win Rate47.7%Ability haste increased by 20
Lee Sin
Win Rate45.6%Healing done increased by 10%. Shielding done increased by 20%. Energy regeneration increased by 20%
Leona
Win Rate54.4%Lillia
Win Rate50.9%Lissandra
Win Rate48.9%Locke
Win Rate36.7%Lucian
Win Rate52.2%Tenacity increased by 20%. Ability haste increased by 10
Lulu
Win Rate52.5%Lux
Win Rate53.3%Shielding done reduced by 10%
Malphite
Win Rate46.6%Malzahar
Win Rate47.1%Deals 80% damage to minions (60% total)
Maokai
Win Rate53.4%Master Yi
Win Rate56.2%Mel
Win Rate43.8%Ability haste reduced by 10
Milio
Win Rate58.1%Healing done reduced by 5%. Shielding done reduced by 10%. Ability haste reduced by 10
Miss Fortune
Win Rate51.5%Mordekaiser
Win Rate58.1%Morgana
Win Rate47.7%Naafiri
Win Rate48.5%Ability haste increased by 10
Nami
Win Rate51.5%Nasus
Win Rate44.5%Nautilus
Win Rate56.1%Neeko
Win Rate52.2%Nidalee
Win Rate51.1%Nilah
Win Rate51.6%Nocturne
Win Rate47.7%Healing done increased by 20%
Nunu & Willump
Win Rate48.9%Healing done increased by 10%. Shielding done increased by 20%. Tenacity increased by 20%
Olaf
Win Rate59.7%Orianna
Win Rate50.8%Ornn
Win Rate53.3%Pantheon
Win Rate51.0%Poppy
Win Rate52.0%Pyke
Win Rate46.5%Tenacity increased by 20%
Qiyana
Win Rate52.6%Tenacity increased by 20%. Ability haste increased by 20
Quinn
Win Rate51.9%Total attack speed increased by 2.5%. Tenacity increased by 20%
Rakan
Win Rate51.8%Ability haste increased by 10
Rammus
Win Rate47.5%Rek'Sai
Rell
Win Rate56.3%Shielding done reduced by 10%
Renata Glasc
Win Rate53.4%Renekton
Win Rate58.4%Healing done increased by 10%
Rengar
Win Rate44.0%Tenacity increased by 20%
Riven
Win Rate50.2%Rumble
Win Rate46.1%Ryze
Win Rate47.4%Samira
Win Rate56.3%Sejuani
Win Rate47.4%Senna
Win Rate51.1%Seraphine
Win Rate51.0%Healing done reduced by 20%. Shielding done reduced by 20%. Ability haste reduced by 20
Sett
Win Rate49.5%Shaco
Win Rate50.1%Shen
Win Rate53.4%Shyvana
Win Rate47.4%Singed
Win Rate43.5%Sion
Win Rate56.3%Ability haste reduced by 10
Sivir
Win Rate55.3%Skarner
Win Rate46.9%Smolder
Win Rate44.9%Ability haste reduced by 10
Sona
Win Rate55.7%Soraka
Win Rate52.2%Ability haste increased by 10
Swain
Win Rate52.0%Healing done reduced by 20%
Sylas
Win Rate50.9%Syndra
Win Rate51.2%Ability haste increased by 5
Tahm Kench
Win Rate53.0%Taliyah
Win Rate51.0%Talon
Win Rate53.0%Tenacity increased by 20%
Taric
Teemo
Win Rate45.8%Ability haste reduced by 15
Thresh
Win Rate53.5%Tristana
Win Rate54.1%Trundle
Win Rate49.0%Tryndamere
Win Rate59.6%Healing done increased by 20%
Twisted Fate
Win Rate54.0%Twitch
Win Rate52.8%Udyr
Win Rate53.3%Urgot
Win Rate50.4%Varus
Win Rate50.1%Vayne
Win Rate52.0%Veigar
Win Rate52.5%Vel'Koz
Win Rate55.1%Vex
Win Rate51.1%Vi
Win Rate46.5%Viego
Win Rate54.5%Viktor
Win Rate55.6%Vladimir
Win Rate46.3%Healing done reduced by 10%
Volibear
Win Rate53.0%Warwick
Win Rate48.8%Wukong
Win Rate54.3%Xayah
Win Rate60.1%Total attack speed increased by 3%
Xerath
Win Rate53.6%Xin Zhao
Win Rate50.2%Yasuo
Win Rate58.5%Total attack speed increased by 2.5%
Yone
Win Rate57.1%Total attack speed increased by 2.5%
Yorick
Win Rate50.0%Yunara
Win Rate52.7%Yuumi
Win Rate51.7%Zaahen
Win Rate57.4%Zac
Win Rate50.0%Healing done increased by 10%
Zed
Win Rate50.3%Energy regeneration increased by 20%. Tenacity increased by 20%
Zeri
Win Rate54.1%Ziggs
Win Rate53.0%Ability haste reduced by 20 · Deals 80% damage to minions (60% total)
Zilean
Win Rate47.0%Zoe
Win Rate52.5%Zyra
Win Rate54.3%Ability haste reduced by 10
What Is ARAM?
ARAM (All Random All Mid) is a League of Legends game mode played on the single-lane Howling Abyss map. Players are assigned a random champion from a shared pool and fight in a continuous team battle until one team destroys the enemy Nexus. Because the map offers no way to return to base and no side lanes to rotate through, champion kits that excel in a normal 5v5 match can become wildly overpowered or nearly useless in the compressed environment of the Abyss.
To keep the mode fun and competitive, Riot Games applies a dedicated set of ARAM balance adjustments, separate from the standard Summoner's Rift patch, that tune each champion's performance specifically for the Howling Abyss.
What Are ARAM Nerfs and Buffs?
Riot balances ARAM by modifying per-champion statistics rather than changing abilities outright. The key values are:
- Damage Dealt: A multiplier applied to all damage the champion deals. Below 100% is a nerf; above 100% is a buff. A champion at 85% damage dealt hits 15% less hard than on Summoner's Rift.
- Damage Taken: A multiplier applied to all incoming damage. Below 100% means the champion is tankier in ARAM; above 100% means they are more fragile. Ranged carries often receive increased damage taken to offset their long-range advantage in a single-lane fight.
- Healing and Shielding: Some champions have their self-healing or ally shielding increased or decreased to prevent dominant sustain strategies.
- Ability Haste, Tenacity, and Other: Certain champions receive flat stat bonuses or penalties unique to the ARAM environment.
How to Read the Data
Each champion card shows the active adjustments for the current patch. A green value indicates the champion is buffed in that category; a red value indicates a nerf. Champions with no adjustments perform identically in ARAM as they do on Summoner's Rift. You can search by champion name, filter by buff or nerf status, and sort by any stat.
ARAM: Mayhem
ARAM: Mayhem is a variant of ARAM that layers an augment system on top of the Howling Abyss experience. Players choose from randomized augments each round: global ability power, on-death explosions, movement speed modifiers, and more. The mode has its own separate set of per-champion balance adjustments.
URF (Ultra Rapid Fire)
URF is a recurring mode in which all champions have mana and energy costs reduced to zero and ability cooldowns cut by 80%. Riot applies aggressive damage and durability adjustments to prevent any single kit from dominating; those values are tracked on the URF tab of this site.
How Often Is This Updated?
League of Legends releases a new patch roughly every two weeks. ARAM balance data is updated each patch to reflect the latest official adjustments from the Riot Games patch notes.